top of page
IMGL0094 Version 1.jpg

Email

Marc Dijkhuizen - Technical Game Designer

Hello, I am Marc. I am a Technical Game Designer with a Bachelor's Degree
in Game Design and Prduction from the University of Breda.
I have experience in VR, Serious Games, AA studios & Indie Projects.

  • LinkedIn
ArchipelagoPromise_ScreenShot.png

The Archipelago Promise

BAFTA.png

Third Year Project Student Project

 Role: Technical Designer/Feature Team Lead

 Made in Unreal Engine 5

Team Size: ~ 25

Genre: First Person Survival Game

Platforms: PC

For this project I was the Feature Team Lead of the sailing mechanics.


- I designed the movement and physics of the sailing, closely communication with the programmers to what is possible.

- I closely worked together with the artist to design the ships layout making sure it is styled in a way that is great to use for gameplay.

Enversed2.jpeg

Game Developer Intern at Enversed Studios

Enversed.png

During my fourth year at university, I completed a year-long internship as a Game Developer at Enversed Studios. I worked on multiple projects, including VR serious games and desktop titles.

Due to NDA restrictions, I cannot share details about these projects.

Fire the Broadside

FireTheBroadSide_GamePlay_EarlyPrototype.gif

My current project is a survivor like where your character is a 18th century ship where you engage enemies by only using your broadside cannons.

Role = Everything
Engine = Unreal Engine 5
Solo Project
Genre: Survivor-Like

RobotWipeOut LOGO.png

Robot WipeOut

Second Year Project

Role: Technical Designer

Made in Unreal Engine 4

Team Size: 30~

Genre: 3rd person beat-em-up
Platforms: PC Only


"Robot Wipeout is a 3rd person beat-em-up game(show) where you fight against hordes of nasty bots and dodge deadly hazards, all for the entertainment of the gullible public. "

RD5.png

Root Defender

Game Jam Project 2023

Role: Game Designer

Made in Unreal Engine 5

Team Size: 5

Duration: 5 days from the concept till the end product

Genre: Tower Defence Game
Platforms: PC Only


 

"Root Defender is a tower defense game played from a top-down perspective where the goal is to protect the mighty tree from destruction by goblins. You do this by managing your plants and roots to secure control of the entire garden."

Wacky Noodle.png

Wacky Noodle

First Year Project

Role: Game Designer

Made in Unreal Engine 4

Team Size: ~10

Duration: 7 weeks from concept till end product

Genre: 3rd person online jousting
Platforms: PC Only

" Have you ever dreamed of being a great jousting knight?
Dashing around on your noble steed and knocking other honorable knights of their horses?


Of course you have! But horses are expensive, so a pig will do. 


Knock your friends off their piggy by poking them with a pool noodle.


TIME TO GET BRUTAL! SO GRAB YOUR NOODLE! "

Professional Skillset

VS Pic.png

Blueprinting
4 Years of Experience  

UE5 LOGO_edited.jpg

  Unreal Engine 4 & 5

4 years of Experience


 

         Jira Software


4 Years of Experience
 

UNITYLOGO2.png

Unity Experience
3 Years of Experience

 

            PerForce


4 Years of Experience

bottom of page