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Root Defender


"Root Defender is a tower defense game played from a top-down perspective where the goal is to protect the mighty tree from destruction by goblins. 
You do this by managing your plants and roots to secure control of the entire garden."

Game Overview

Project info


This project was a 5-day Game Jam host by my university. 
Two programmers and two other designers were in my team.

Role(s) and Responsibilities

Game Design:

- Concepted the core gameplay idea around the keyword "Roots"
where the player could increase their zone of influence by planting more roots in the ground.

 

- Was part of the design of the towers, how they should work with each other, and their role in the game.
 

- Made a bit of VFX for the currency flower to emit, when the charging is done
 

- Did most of the balancing on the last day, to make sure the game was in a playable state.

UI/UX
 

- I was responsible for UI and making sure everything was placed correctly and could be changed during balancing.

RootDefender_CutVideo.gif

Main Menu feature and other UI

RootDefender_MainMenu.gif

We quickly divided tasks based on our individual strengths. I took charge of the UI/UX aspect, this was because of my prior experience in design and implementation in other projects.

I first made the game UI, to make sure that it was clear to the player what they could build.

Then I added the health bar of the tree and the energy bar that filled up when an energy plant added energy to the total energy pool.

In the meantime I also added VFX effects and helped by looking for good Art

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